Projects: Narrative
Newton Astronomers and the Cygnus Anomaly
Hide&Seek, Warner Bros, Oxford University
Creative Producer/Writer
2011
Interactive narrative for the launch of the Green Lantern movie. I worked with veteran comics writer John Ostrander to create a four week interactive narrative that centred around a fictionalised version of the Oxford Astrophysics department’s Milky Way project. We got people to participate in real science while engaged in a fictional thriller, set in the murky interzone where the DC Universe collides with our own.
Green Lantern Boot Camp
Hide&Seek, Warner Bros, Player 3
Creative Producer
2011
A strategy game, full of enough depth and complexity for real gamers, set in the Green Lantern training ground. With character art by 2000AD artist Dylan Teague and fan favourite characters from the Green Lantern universe, the game was an important way into a little known DC character.
Watch the Water
Coney, Trigger, Edinburgh Art Festival
2011
A piece of location-based audio horror commissioned for the Edinburgh Art Festival 2011, letting bits of the city speak up through an iPhone app. Launching 20th August.
Conspiracy for Good
The Company P, Tea4Two, Nokia
Producer/writer
2010
I was brought in during the four week live run to create extra content and put on a day of live games for a fictional ‘recruitment fair’.
221b & Mrs Hudson’s Diary
Hide&Seek, AKQA, Warner Bros, Tweetdeck
Lead writer/chatbot wrangler
2009
221B was a two player detective game that ran over 8 weeks made to lead up the the release of the Sherlock Holmes movie. Players evaluated written evidence, interrogated suspects and investigated crime scenes.
Crushing it
Story 2.Oh
2010
An experiment in live twitter comedy, with an international group of writers headed by Canadian showrunner Jill Golick. It was structured as two 30 minute shows a day for 5 days, and was largely improvised around a preset story framework. One audience member described the experience as “like shouting at the telly only the telly shouts back”.