Projects: Factual

TimeTrails

with Digital Flapjack

Research/Content/Production

2011

An experiment with location-specific content delivered on mobile devices with Digital Flapjack’s PlaceWhisper platform. We’re in the process of annotating London’s South Bank with location-specific content from the Festival of Britain and the Second World War, delivered as an iPhone app. The latest version will be available shortly.

 

 

Tate Trumps

Hide&Seek, Tate Media

Copywriting/Scoring

2010

An award-winning mobile game that lets visitors play directly with the museum’s collection inside the gallery. Tate Trumps asks what would win in a fight if the exhibits came to life.

 

 

Battle of Hastings/Taunt

Hide&Seek, BBC Hands on History

Research/Content/Testing

2010

Research into medieval history to make a playground game that had kids re-enact the Battle of Hastings. I worked closely with the game designer to make the games accurate, and ran playtests in primary schools around the country.

 

 

Ada

Beatnik Games, Channel 4

Research/Worldbuilding with hard science/Plot and character development

2010

Ada was explicitly designed to encourage teenage girls to feel that science is for them. The initial research pack included positioning studies about teenage girls’ engagement with science as well as hard science for factually accurate worldbuilding.

 

 

Superme Games

Preloaded, Channel 4

Writing

2010

Additional writing for a Channel 4 project aimed at helping teens develop positive mental health practices.

 

 

House of Shadows

V&A Museum

Design/Production

2010

House of Shadows is an ambient game commissioned to accompany the Shadow Catchers photography exhibition. The game successfully got people moving around the galleries and closely examining exhibits they might only have glanced at before.