<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.9.2" -->
<rss version="0.92">
<channel>
	<title>Sophie Sampson</title>
	<link>http://fictionalprojects.com</link>
	<description></description>
	<lastBuildDate>Tue, 13 Jul 2010 21:13:32 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>At the Hide&amp;Seek Weekender 2010</title>
		<description><![CDATA[You can&#8217;t buy smiles like that, you have to earn them. It was far too hot and sweaty to play an outdoor exploration game, but these guys pushed through and did it anyway. Team Fruitbat won the coveted Master of Space and Time sticker and topped the Time*Trails leaderboard at 910 points. For a game [...]]]></description>
		<link>http://fictionalprojects.com/2010/07/at-the-hideseek-weekender-2010/</link>
			</item>
	<item>
		<title>Time*Trails</title>
		<description><![CDATA[
This weekend is the Hide&#38;Seek Weekender at the National Theatre, for which glorious sunshine is forecast. It&#8217;s also the debut of a new game I made with programmer Michael Dales, which uses iPhone GPS and old maps of the area for an ambient game about time and place.
Michael&#8217;s app is called PlaceWhisper, and he originally [...]]]></description>
		<link>http://fictionalprojects.com/2010/07/timetrails/</link>
			</item>
	<item>
		<title>Tate Trumps launched</title>
		<description><![CDATA[Tate Trumps is now launched and in the app store.
Things I learned writing for this game:

 Colourfields are rubbish in a fight.
There are some extremely menacing artworks in the Tate &#8211; I didn&#8217;t give out tens lightly, but there are several.
Disembodied heads are useless. They can bite ankles and roll at people, but if you&#8217;re [...]]]></description>
		<link>http://fictionalprojects.com/2010/06/tate-trumps-launched/</link>
			</item>
	<item>
		<title>Science &amp; Art</title>
		<description><![CDATA[A couple of games I&#8217;ve been working on are nearing completion &#8211; the first is Tate Trumps, an iphone app designed to be played with the collection in Tate Modern, which is launching very soon. More about that when it does.
The second is a game about science for Channel 4, codenamed Ada. The very glamorous [...]]]></description>
		<link>http://fictionalprojects.com/2010/04/science-art/</link>
			</item>
	<item>
		<title>Crushing It!</title>
		<description><![CDATA[
Next week I&#8217;m taking part in a quite cool experiment with narrative on the web, Crushing It! It&#8217;s a comic love story told entirely through social media by an international group of writers for Social Media Week. Ben Macintyre would dissaprove, but you might not. You can follow it on the website, crushingitstory.com, on the [...]]]></description>
		<link>http://fictionalprojects.com/2010/01/crushing-it/</link>
			</item>
	<item>
		<title>Reviews of 221B</title>
		<description><![CDATA[
BBC Technology did a great article with boffin Rollo Carpenter of Existor about the chatbots he programmed for 221B. They are quite interesting to play because instead of a choice of several dialogue options to interrogate a suspect, players have free text input and have to actually evaluate what they have already seen and formulate [...]]]></description>
		<link>http://fictionalprojects.com/2010/01/reviews-of-221b/</link>
			</item>
	<item>
		<title>221B</title>
		<description><![CDATA[The game is afoot &#8211; 221B.sh
]]></description>
		<link>http://fictionalprojects.com/2009/12/221b/</link>
			</item>
</channel>
</rss>
