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	<title>Sophie Sampson &#187; Uncategorized</title>
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		<title>Managing understanding</title>
		<link>http://fictionalprojects.com/2011/07/managing-understanding/</link>
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		<pubDate>Mon, 25 Jul 2011 07:23:22 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
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		<description><![CDATA[Managing exposition of a world you&#8217;ve created can be hard, especially in science fiction. Some writers are able to manage this process beautifully. When it&#8217;s done well, and the reader understands the right thing about the world at the right time, you can produce an escalating sense of wonder as the reader puts two and two [...]]]></description>
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		<title>At the Hide&amp;Seek Weekender 2010</title>
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		<pubDate>Tue, 13 Jul 2010 20:54:48 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
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		<category><![CDATA[games]]></category>
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		<guid isPermaLink="false">http://fictionalprojects.com/?p=238</guid>
		<description><![CDATA[You can&#8217;t buy smiles like that, you have to earn them. It was far too hot and sweaty to play an outdoor exploration game, but these guys pushed through and did it anyway. Team Fruitbat won the coveted Master of Space and Time sticker and topped the Time*Trails leaderboard at 910 points. For a game [...]]]></description>
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		<title>Time*Trails</title>
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		<pubDate>Wed, 07 Jul 2010 23:21:18 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
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		<description><![CDATA[This weekend is the Hide&#38;Seek Weekender at the National Theatre, for which glorious sunshine is forecast. It&#8217;s also the debut of a new game I made with programmer Michael Dales, which uses iPhone GPS and old maps of the area for an ambient game about time and place. Michael&#8217;s app is called PlaceWhisper, and he [...]]]></description>
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