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	<title>Sophie Sampson &#187; games</title>
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		<title>London Edugames Meetup</title>
		<link>http://fictionalprojects.com/2011/11/london-edugames-meetup/</link>
		<comments>http://fictionalprojects.com/2011/11/london-edugames-meetup/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 00:11:35 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=507</guid>
		<description><![CDATA[&#160; Last night I had an interesting evening at the November London Edugames Meetup. There were three neatly contrasting talks, from a game maker, a teacher and a resource provider, and as I took plenty of notes I was asked to make them available. So forgive the omissions and elisions, I was mostly following up [...]]]></description>
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		<title>Music</title>
		<link>http://fictionalprojects.com/2011/10/music/</link>
		<comments>http://fictionalprojects.com/2011/10/music/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 13:55:09 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Atmosphere]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Location]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=502</guid>
		<description><![CDATA[&#160; This is interesting: Bluebrain, makers of The National Mall describe it as a &#8220;location aware album&#8221; that is designed to change seamlessly as you move around a particular space. It&#8217;s lovely because it was designed actually on the ground, and is an entirely ambient experience. If I&#8217;ve understood the UI correctly, there is no [...]]]></description>
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		<title>Making Successful Location Specific Content</title>
		<link>http://fictionalprojects.com/2011/10/making-successful-location-specific-content/</link>
		<comments>http://fictionalprojects.com/2011/10/making-successful-location-specific-content/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 13:26:36 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Location]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=475</guid>
		<description><![CDATA[(This is the talk I gave yesterday &#8211; it synthesises a lot of the design work I did this summer into a set of rules of thumb for making this kind of work) These are interesting times for publishers, the very notion of what a book is is being broken down. People have said it’s [...]]]></description>
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		<title>Tools of Change</title>
		<link>http://fictionalprojects.com/2011/10/tools-of-change/</link>
		<comments>http://fictionalprojects.com/2011/10/tools-of-change/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 21:36:36 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=463</guid>
		<description><![CDATA[Just to say I&#8217;ll be on my way here tomorrow to talk about designing for location-specific storytelling to an audience of publishers, which should be fun. I get to talk about lots of meaty stuff about the precise circumstances in which it&#8217;s a good idea, and will hopefully get to stick my nose out into [...]]]></description>
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		<title>The Night Circus &#8211; book to game to book</title>
		<link>http://fictionalprojects.com/2011/09/the-night-circus-book-to-game-to-book/</link>
		<comments>http://fictionalprojects.com/2011/09/the-night-circus-book-to-game-to-book/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 10:54:12 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=440</guid>
		<description><![CDATA[We&#8217;re all used to films coming out with games attached, both console games and for marketing &#8211; I&#8217;ve made some of them myself. It feels quite new for books though. There have been games that adapt books (Dante&#8217;s Inferno and The Great Gatsby for NES come to mind), but games to market books? Not so [...]]]></description>
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		<title>What we learned</title>
		<link>http://fictionalprojects.com/2011/08/what-we-learned/</link>
		<comments>http://fictionalprojects.com/2011/08/what-we-learned/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 15:04:03 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=406</guid>
		<description><![CDATA[Old project wrap-up &#8211; this week some posts are going up on the Hide&#38;Seek blog reflecting on what we learned from making the Green Lantern. It starts with transmedia, and what we found out when we tried to push it in new ways. Read it here.]]></description>
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		<title>Everything turned green</title>
		<link>http://fictionalprojects.com/2011/06/everything-turned-green/</link>
		<comments>http://fictionalprojects.com/2011/06/everything-turned-green/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 23:39:13 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=298</guid>
		<description><![CDATA[Suddenly you look up near the end of a long project and realise you haven&#8217;t written anything else for months. But happily other people have, so I&#8217;m shamelessly going to link to them and just show a beautiful image of the Milky Way taken by the Spitzer Space telescope. I&#8217;ve been doing a lot of [...]]]></description>
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		<title>Plot has consequences</title>
		<link>http://fictionalprojects.com/2011/03/plot-has-consequences/</link>
		<comments>http://fictionalprojects.com/2011/03/plot-has-consequences/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 00:06:11 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=295</guid>
		<description><![CDATA[I&#8217;ve been thinking a lot about this recently &#8211; how things that happen change us as people, how plots affect characters as stories progress. This starts with character. I&#8217;m playing Mass Effect 2, and loving that I get to play a female character who really seems capable of the things the plot asks her to [...]]]></description>
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		<title>House of Shadows at the V&amp;A</title>
		<link>http://fictionalprojects.com/2010/11/house-of-shadows-at-the-va/</link>
		<comments>http://fictionalprojects.com/2010/11/house-of-shadows-at-the-va/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 11:29:17 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Fashion]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=282</guid>
		<description><![CDATA[The best thing about running games in the real world is seeing people having fun that you designed. So here&#8217;s a couple we crowned King and Queen of the V&#38;A for getting all the questions right. They weren&#8217;t the first, but I was so shocked at how quickly the first people finished I forgot to [...]]]></description>
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		<title>Game test at the V&amp;A on Sunday</title>
		<link>http://fictionalprojects.com/2010/10/game-test-at-the-va-on-sunday/</link>
		<comments>http://fictionalprojects.com/2010/10/game-test-at-the-va-on-sunday/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 07:57:59 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=260</guid>
		<description><![CDATA[I&#8217;m testing a treasure hunt/puzzle game at the V&#38;A this Sunday 24th for the next V&#38;A Late, and I&#8217;m looking for volunteers. I&#8217;ll be at the V&#38;A between 2:30 and 4 this Sunday afternoon, and I am looking for people to come for 30-45 minutes during that time. It&#8217;s a calm, wander round the galleries [...]]]></description>
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