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	<title>Sophie Sampson &#187; Fiction</title>
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		<title>On tautness</title>
		<link>http://fictionalprojects.com/2011/12/on-tautness/</link>
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		<pubDate>Thu, 22 Dec 2011 12:51:11 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Landscape]]></category>
		<category><![CDATA[Location]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=523</guid>
		<description><![CDATA[I continue to investigate the question of what can make being in a particular place better, and am still fascinated by the idea of revealing the historical layers of a place. I picked up Penelope Lively&#8216;s City of the Mind a few days ago, which is a wonderfully contemplative book about London, both from the [...]]]></description>
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		<title>Making Successful Location Specific Content</title>
		<link>http://fictionalprojects.com/2011/10/making-successful-location-specific-content/</link>
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		<pubDate>Wed, 12 Oct 2011 13:26:36 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Location]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=475</guid>
		<description><![CDATA[(This is the talk I gave yesterday &#8211; it synthesises a lot of the design work I did this summer into a set of rules of thumb for making this kind of work) These are interesting times for publishers, the very notion of what a book is is being broken down. People have said it’s [...]]]></description>
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		<title>Tools of Change</title>
		<link>http://fictionalprojects.com/2011/10/tools-of-change/</link>
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		<pubDate>Mon, 10 Oct 2011 21:36:36 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=463</guid>
		<description><![CDATA[Just to say I&#8217;ll be on my way here tomorrow to talk about designing for location-specific storytelling to an audience of publishers, which should be fun. I get to talk about lots of meaty stuff about the precise circumstances in which it&#8217;s a good idea, and will hopefully get to stick my nose out into [...]]]></description>
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		<title>The Night Circus &#8211; book to game to book</title>
		<link>http://fictionalprojects.com/2011/09/the-night-circus-book-to-game-to-book/</link>
		<comments>http://fictionalprojects.com/2011/09/the-night-circus-book-to-game-to-book/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 10:54:12 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=440</guid>
		<description><![CDATA[We&#8217;re all used to films coming out with games attached, both console games and for marketing &#8211; I&#8217;ve made some of them myself. It feels quite new for books though. There have been games that adapt books (Dante&#8217;s Inferno and The Great Gatsby for NES come to mind), but games to market books? Not so [...]]]></description>
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		<title>At the Hide&amp;Seek Weekender 2010</title>
		<link>http://fictionalprojects.com/2010/07/at-the-hideseek-weekender-2010/</link>
		<comments>http://fictionalprojects.com/2010/07/at-the-hideseek-weekender-2010/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 20:54:48 +0000</pubDate>
		<dc:creator>Sophie</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fictionalprojects.com/?p=238</guid>
		<description><![CDATA[You can&#8217;t buy smiles like that, you have to earn them. It was far too hot and sweaty to play an outdoor exploration game, but these guys pushed through and did it anyway. Team Fruitbat won the coveted Master of Space and Time sticker and topped the Time*Trails leaderboard at 910 points. For a game [...]]]></description>
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